﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
public class DllLinkExample : MonoBehaviour
{
    [DllImport("CppNet100")]
    public static extern int Add(int a, int b);

    private void Awake()
    {
        print(Add(4,7));
    }
}
